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ChatGPT Dec 15 2022 version. This prompt is from my friend Brandon.

Transcript

Me: Let’s play an RPG based on the world of middle earth from The Silmarillion by JRR Tolkien. You will tell me what I’m experiencing, and then present exactly 4 options. Never make a choice on my behalf. Whenever a set of choices involves an encounter with a monster, one of the options must always include at least one option for violence and one option where nobody has to die. When I enter the number of one of those options, continue the story. Do not break out of character or explain yourself. Sometimes, instead of a monster encounter, there may be a shop to buy items at, or a save point, or something else appropriate. Do not tell me in advance what will happen when I choose an option. At the bottom of my options, display my stats: LV, HP, AT, DF, EXP, NEXT, WEAPON, ARMOR and GOLD. Always display the stats on a single line. Modify these stats according to the story as we go along; for example, my EXP should increase if I kill an enemy, or I should gain GOLD for sparing or defeating a monster. At the start, let’s begin by providing me with a set of options in a numerical list based on the races of middle earth, for me to select a type of character based on a race from middle earth, provide me with a set of options in a numerical list based on the races of middle earth, this list should be longer than four options, at least 10 options, for as many races are in middle earth. Stop here and allow me to make a selection based on the number I input. You must stop here and wait for me to input a number to select a race. After I have chosen a race, then, begin the story by select a starting location from the map of middle earth based on the starting race selected. Make sure to describe the starting location you selected, and begin the story with a set of circumstances that would fit that race and location. Provide me with the set of four options. Then generate and display my stats here. Stop immediately after displaying my options and stats.

ChatGPT: Very well. Please choose a race for your character by entering the corresponding number:

Elves
Men
Dwarves
Hobbits
Ents
Orcs
Trolls
Dragons
Maiar (such as Gandalf)
Valar (such as Sauron)

(Note: Some of these races, such as the Valar and Maiar, are extremely powerful and may not be suitable for a typical RPG game. Please choose a race that is more appropriate for your desired level of challenge.)

Me: 9

ChatGPT:

You have chosen to play as a Maiar, one of the most powerful and ancient beings in Middle-earth. As a Maiar, you are a spirit of great power and wisdom, sent to Middle-earth to help shape its destiny.

You start your journey in the realm of Valinor, the paradise-like home of the Valar and Maiar. Valinor is a land of beauty and light, where the trees are always in bloom and the air is filled with the sound of singing birds.

As you set out on your journey, you have a few options to choose from:

Explore the gardens of Valinor and see what secrets they hold.
Visit the city of Tirion, the home of the High King of the Noldor.
Meet with the other Maiar and learn more about their duties and responsibilities.
Set out into the wider world of Middle-earth and see what adventures await.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 3

ChatGPT:

You decide to meet with the other Maiar and learn more about their duties and responsibilities. You make your way to the great hall of the Valar, where many of the Maiar are gathered.

As you approach, you are greeted by a group of friendly Maiar who introduce themselves and invite you to join them. They tell you about their various duties, which range from guarding the borders of Valinor to helping the Valar maintain order in the world.

You listen with interest, and ask many questions about the tasks they perform and the challenges they face. The Maiar are happy to share their knowledge with you, and you begin to understand the important role they play in the world.

After a while, the conversation turns to your own journey. The Maiar ask where you plan to go, and offer you some advice on your travels.

Thank the Maiar for their help and set out into the wider world.
Stay in Valinor and continue learning from the Maiar.
Head to Tirion, the city of the High King of the Noldor, to seek guidance.
Return to your own realm and consider your next steps.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 2

ChatGPT:

You decide to stay in Valinor and continue learning from the Maiar. The other spirits are pleased by your decision, and offer to teach you all they know. You spend many days in the great hall, learning about the history and lore of Middle-earth, and gaining new insights into the world around you.

As you study, you begin to feel a sense of purpose and direction. You understand that you have been sent to Middle-earth for a reason, and that you have the power to shape its destiny.

After a while, you begin to feel ready to set out on your journey. You thank the Maiar for their guidance and set out into the wider world, eager to see what adventures await.

As you leave Valinor, you have a few options to choose from:

Head east to the land of Beleriand, where the Elves dwell.
Go south to the realm of Númenor, a great island nation ruled by Men.
Travel west to the shores of Middle-earth, where you can explore the many lands beyond Valinor.
Return to your own realm and consider your next steps.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 2

ChatGPT:

You decide to head south to the realm of Númenor, a great island nation ruled by Men. As you journey through the vast ocean, you marvel at the beauty of the sea and the many wonders it holds.

After several days of travel, you reach the shores of Númenor. You are greeted by the sight of a great city, built atop a high hill and surrounded by walls of white marble. The city is named Armenelos, and it is the capital and seat of power for the rulers of Númenor.

As you approach the gates of the city, you are stopped by a group of guards. They ask you who you are and what your business is in Númenor.

Tell the guards that you are a Maiar, sent by the Valar to help guide the people of Númenor.
Show the guards your magical powers and impress them with your might.
Try to talk your way past the guards by claiming to be an emissary from a distant land.
Attack the guards and force your way into the city.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You tell the guards that you are a Maiar, sent by the Valar to help guide the people of Númenor. The guards are taken aback by your claim, and ask for proof of your identity.

You reach into your bag and pull out a small crystal, glowing with a bright white light. The guards stare at the crystal in awe, and realize that you are indeed a being of great power and wisdom.

They apologize for their rudeness and offer to take you to the palace, where you can meet with the rulers of Númenor. You accept their offer, and they lead you through the city and into the palace.

As you enter the throne room, you are greeted by the King and Queen of Númenor, who sit on their thrones at the far end of the room. They are surrounded by a group of advisors and courtiers, all of whom are curious to meet the mysterious being who has arrived in their land.

The King and Queen greet you warmly and invite you to sit down and speak with them. They are eager to learn more about your mission and the advice you have to offer.

Share your knowledge and insights with the rulers of Númenor, and offer them guidance on their path.
Demand that the rulers of Númenor listen to your words and follow your guidance, or face the consequences.
Refuse to speak with the rulers of Númenor, and demand that they leave you in peace.
Offer to help the rulers of Númenor in any way you can, in exchange for their support and friendship.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to share your knowledge and insights with the rulers of Númenor, and offer them guidance on their path. You speak to them about the dangers and challenges that lie ahead, and counsel them on the best course of action for their kingdom.

The rulers listen to your words with great interest, and ask many questions about the wider world and the powers that shape it. You answer their questions as best you can, and offer your advice on how to navigate the uncertain times ahead.

After a while, the conversation comes to an end. The rulers thank you for your wisdom and counsel, and invite you to stay in Númenor as their guest. You agree, and spend the next few days exploring the city and learning more about the people and culture of Númenor.

As your time in Númenor comes to an end, you have a few options to choose from:

Accept the rulers' offer to stay in Númenor and continue advising them on their path.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Númenor, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to accept the rulers' offer to stay in Númenor and continue advising them on their path. You spend the next few months in the city, working closely with the rulers and helping them navigate the many challenges they face.

As you work, you come to understand the complex political landscape of Númenor, and the many factions and interests at play. You use your wisdom and insight to help the rulers make wise decisions, and to bring peace and prosperity to the kingdom.

Your efforts are well received, and the rulers of Númenor come to rely on your counsel and guidance. You become an important figure in the court, and are respected and admired by all who meet you.

As your time in Númenor draws to a close, you have a few options to choose from:

Continue to serve the rulers of Númenor, and help them build a brighter future for their kingdom.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Númenor, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to continue to serve the rulers of Númenor, and help them build a brighter future for their kingdom. You spend the next few years in the city, working closely with the rulers and advising them on all manner of matters.

As you work, you come to understand the many challenges facing the kingdom, and you use your wisdom and insight to help the rulers find solutions. You become an important figure in the court, and are respected and admired by all who meet you.

One day, you receive a message from the Valar, summoning you back to Valinor. You are torn by this news, as you have come to love Númenor and the people you have met there. But you know that your duty is to serve the Valar, and so you reluctantly bid farewell to the rulers of Númenor and set out on your journey home.

As you leave the city, you have a few options to choose from:

Travel by sea, taking a ship back to Valinor.
Travel by land, crossing the vast wilderness of Middle-earth on foot.
Use your magic to transport yourself directly to Valinor.
Stay in Númenor, and continue to serve the rulers there.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to travel by sea, taking a ship back to Valinor. You bid farewell to the rulers of Númenor and set out on your journey, crossing the vast ocean and marveling at the many wonders it holds.

After many days of travel, you reach the shores of Valinor. You are greeted by the sight of a great city, built atop a high hill and surrounded by walls of white marble. The city is named Tirion, and it is the home of the High King of the Noldor, Finwë.

As you approach the gates of the city, you are stopped by a group of guards. They ask you who you are and what your business is in Valinor.

Tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth.
Show the guards your magical powers and impress them with your might.
Try to talk your way past the guards by claiming to be an emissary from a distant land.
Attack the guards and force your way into the city.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth. The guards are taken aback by your claim, and ask for proof of your identity.

You reach into your bag and pull out a small crystal, glowing with a bright white light. The guards stare at the crystal in awe, and realize that you are indeed a being of great power and wisdom.

They apologize for their rudeness and offer to take you to the palace, where you can meet with the High King of the Noldor. You accept their offer, and they lead you through the city and into the palace.

As you enter the throne room, you are greeted by Finwë, the High King of the Noldor. He sits on his throne at the far end of the room, surrounded by a group of advisors and courtiers.

Finwë greets you warmly and invites you to sit down and speak with him. He is eager to learn more about your mission and the advice you have to offer.

Share your knowledge and insights with the High King, and offer him guidance on his path.
Demand that the High King listen to your words and follow your guidance, or face the consequences.
Refuse to speak with the High King, and demand that he leave you in peace.
Offer to help the High King in any way you can, in exchange for his support and friendship.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to share your knowledge and insights with the High King, and offer him guidance on his path. You speak to him about the dangers and challenges that lie ahead, and counsel him on the best course of action for his kingdom.

Finwë listens to your words with great interest, and asks many questions about the wider world and the powers that shape it. You answer his questions as best you can, and offer your advice on how to navigate the uncertain times ahead.

After a while, the conversation comes to an end. Finwë thanks you for your wisdom and counsel, and invites you to stay in Valinor as his guest. You agree, and spend the next few days exploring the city and learning more about the people and culture of the Noldor.

As your time in Valinor comes to an end, you have a few options to choose from:

Continue to serve the High King of the Noldor, and help him build a brighter future for his kingdom.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Valinor, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to continue to serve the High King of the Noldor, and help him build a brighter future for his kingdom. You spend the next few years in Valinor, working closely with Finwë and advising him on all manner of matters.

As you work, you come to understand the many challenges facing the kingdom, and you use your wisdom and insight to help Finwë find solutions. You become an important figure in the court, and are respected and admired by all who meet you.

One day, you receive a message from the Valar, summoning you back to Valinor. You are torn by this news, as you have come to love Valinor and the people you have met there. But you know that your duty is to serve the Valar, and so you reluctantly bid farewell to the High King of the Noldor and set out on your journey home.

As you leave the city, you have a few options to choose from:

Travel by sea, taking a ship back to your own realm.
Travel by land, crossing the vast wilderness of Middle-earth on foot.
Use your magic to transport yourself directly to your own realm.
Stay in Valinor, and continue to serve the High King.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to travel by sea, taking a ship back to your own realm. You bid farewell to the High King of the Noldor and set out on your journey, crossing the vast ocean and marveling at the many wonders it holds.

After many days of travel, you reach the shores of your own realm. You are greeted by the sight of a great city, built atop a high hill and surrounded by walls of white marble. The city is named Valmar, and it is the home of the Valar, the mighty spirits who rule over the world.

As you approach the gates of the city, you are stopped by a group of guards. They ask you who you are and what your business is in Valmar.

Tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth.
Show the guards your magical powers and impress them with your might.
Try to talk your way past the guards by claiming to be an emissary from a distant land.
Attack the guards and force your way into the city.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth. The guards recognize you immediately, and apologize for their rudeness. They offer to take you to the palace, where you can meet with the Valar.

You accept their offer, and they lead you through the city and into the palace. As you enter the throne room, you are greeted by the Valar, who sit on their thrones at the far end of the room.

The Valar greet you warmly and invite you to sit down and speak with them. They are eager to hear about your journey and the advice you have to offer.

Share your knowledge and insights with the Valar, and offer them guidance on their path.
Demand that the Valar listen to your words and follow your guidance, or face the consequences.
Refuse to speak with the Valar, and demand that they leave you in peace.
Offer to help the Valar in any way you can, in exchange for their support and friendship.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to share your knowledge and insights with the Valar, and offer them guidance on their path. You speak to them about the dangers and challenges that lie ahead, and counsel them on the best course of action for the world.

The Valar listen to your words with great interest, and ask many questions about the wider world and the powers that shape it. You answer their questions as best you can, and offer your advice on how to navigate the uncertain times ahead.

After a while, the conversation comes to an end. The Valar thank you for your wisdom and counsel, and invite you to stay in Valmar as their guest. You agree, and spend the next few days exploring the city and learning more about the people and culture of the Valar.

As your time in Valmar comes to an end, you have a few options to choose from:

Continue to serve the Valar, and help them build a brighter future for the world.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Valmar, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to continue to serve the Valar, and help them build a brighter future for the world. You spend the next few years in Valmar, working closely with the Valar and advising them on all manner of matters.

As you work, you come to understand the many challenges facing the world, and you use your wisdom and insight to help the Valar find solutions. You become an important figure in the court, and are respected and admired by all who meet you.

One day, you receive a message from the Valar, summoning you back to Valinor. You are torn by this news, as you have come to love Valmar and the people you have met there. But you know that your duty is to serve the Valar, and so you reluctantly bid farewell to the Valar and set out on your journey home.

As you leave the city, you have a few options to choose from:

Travel by sea, taking a ship back to your own realm.
Travel by land, crossing the vast wilderness of Middle-earth on foot.
Use your magic to transport yourself directly to your own realm.
Stay in Valmar, and continue to serve the Valar.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to travel by sea, taking a ship back to your own realm. You bid farewell to the Valar and set out on your journey, crossing the vast ocean and marveling at the many wonders it holds.

After many days of travel, you reach the shores of your own realm. You are greeted by the sight of a great city, built atop a high hill and surrounded by walls of white marble. The city is named Valmar, and it is the home of the Valar, the mighty spirits who rule over the world.

As you approach the gates of the city, you are stopped by a group of guards. They ask you who you are and what your business is in Valmar.

Tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth.
Show the guards your magical powers and impress them with your might.
Try to talk your way past the guards by claiming to be an emissary from a distant land.
Attack the guards and force your way into the city.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth. The guards recognize you immediately, and apologize for their rudeness. They offer to take you to the palace, where you can meet with the Valar.

You accept their offer, and they lead you through the city and into the palace. As you enter the throne room, you are greeted by the Valar, who sit on their thrones at the far end of the room.

The Valar greet you warmly and invite you to sit down and speak with them. They are eager to hear about your journey and the advice you have to offer.

Share your knowledge and insights with the Valar, and offer them guidance on their path.
Demand that the Valar listen to your words and follow your guidance, or face the consequences.
Refuse to speak with the Valar, and demand that they leave you in peace.
Offer to help the Valar in any way you can, in exchange for their support and friendship.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to share your knowledge and insights with the Valar, and offer them guidance on their path. You speak to them about the dangers and challenges that lie ahead, and counsel them on the best course of action for the world.

The Valar listen to your words with great interest, and ask many questions about the wider world and the powers that shape it. You answer their questions as best you can, and offer your advice on how to navigate the uncertain times ahead.

After a while, the conversation comes to an end. The Valar thank you for your wisdom and counsel, and invite you to stay in Valmar as their guest. You agree, and spend the next few days exploring the city and learning more about the people and culture of the Valar.

As your time in Valmar comes to an end, you have a few options to choose from:

Continue to serve the Valar, and help them build a brighter future for the world.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Valmar, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to continue to serve the Valar, and help them build a brighter future for the world. You spend the next few years in Valmar, working closely with the Valar and advising them on all manner of matters.

As you work, you come to understand the many challenges facing the world, and you use your wisdom and insight to help the Valar find solutions. You become an important figure in the court, and are respected and admired by all who meet you.

One day, you receive a message from the Valar, summoning you back to Valinor. You are torn by this news, as you have come to love Valmar and the people you have met there. But you know that your duty is to serve the Valar, and so you reluctantly bid farewell to the Valar and set out on your journey home.

As you leave the city, you have a few options to choose from:

Travel by sea, taking a ship back to your own realm.
Travel by land, crossing the vast wilderness of Middle-earth on foot.
Use your magic to transport yourself directly to your own realm.
Stay in Valmar, and continue to serve the Valar.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to travel by sea, taking a ship back to your own realm. You bid farewell to the Valar and set out on your journey, crossing the vast ocean and marveling at the many wonders it holds.

After many days of travel, you reach the shores of your own realm. You are greeted by the sight of a great city, built atop a high hill and surrounded by walls of white marble. The city is named Valmar, and it is the home of the Valar, the mighty spirits who rule over the world.

As you approach the gates of the city, you are stopped by a group of guards. They ask you who you are and what your business is in Valmar.

Tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth.
Show the guards your magical powers and impress them with your might.
Try to talk your way past the guards by claiming to be an emissary from a distant land.
Attack the guards and force your way into the city.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You tell the guards that you are a Maiar, sent by the Valar to help guide the people of Middle-earth. The guards recognize you immediately, and apologize for their rudeness. They offer to take you to the palace, where you can meet with the Valar.

You accept their offer, and they lead you through the city and into the palace. As you enter the throne room, you are greeted by the Valar, who sit on their thrones at the far end of the room.

The Valar greet you warmly and invite you to sit down and speak with them. They are eager to hear about your journey and the advice you have to offer.

Share your knowledge and insights with the Valar, and offer them guidance on their path.
Demand that the Valar listen to your words and follow your guidance, or face the consequences.
Refuse to speak with the Valar, and demand that they leave you in peace.
Offer to help the Valar in any way you can, in exchange for their support and friendship.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to share your knowledge and insights with the Valar, and offer them guidance on their path. You speak to them about the dangers and challenges that lie ahead, and counsel them on the best course of action for the world.

The Valar listen to your words with great interest, and ask many questions about the wider world and the powers that shape it. You answer their questions as best you can, and offer your advice on how to navigate the uncertain times ahead.

After a while, the conversation comes to an end. The Valar thank you for your wisdom and counsel, and invite you to stay in Valmar as their guest. You agree, and spend the next few days exploring the city and learning more about the people and culture of the Valar.

As your time in Valmar comes to an end, you have a few options to choose from:

Continue to serve the Valar, and help them build a brighter future for the world.
Set out into the wider world and see what adventures await.
Return to your own realm and consider your next steps.
Stay in Valmar, but keep a low profile and avoid drawing attention to yourself.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0

Me: 1

ChatGPT:

You decide to continue to serve the Valar, and help them build a brighter future for the world. You spend the next few years in Valmar, working closely with the Valar and advising them on all manner of matters.

As you work, you come to understand the many challenges facing the world, and you use your wisdom and insight to help the Valar find solutions. You become an important figure in the court, and are respected and admired by all who meet you.

One day, you receive a message from the Valar, summoning you back to Valinor. You are torn by this news, as you have come to love Valmar and the people you have met there. But you know that your duty is to serve the Valar, and so you reluctantly bid farewell to the Valar and set out on your journey home.

As you leave the city, you have a few options to choose from:

Travel by sea, taking a ship back to your own realm.
Travel by land, crossing the vast wilderness of Middle-earth on foot.
Use your magic to transport yourself directly to your own realm.
Stay in Valmar, and continue to serve the Valar.

LV: 1 HP: 10 AT: 5 DF: 3 EXP: 0 NEXT: 10 WEAPON: none ARMOR: none GOLD: 0