Rules for Revolutionaries by Guy Kawasaki
(note: unlike Kawasaki's book, "The Art of the Start" which is very dense, this one seems like it can be somewhat compressed/summarized)
Part 1: Create Like a God
Chapter 1: Cogita Differenter (think different)
"..what revolutionaries do: Think different in order to change the rules. By definition, if you don't change the rules, you aren't a revolutionary, and is you don't think different, you won't change the rules."
three stages of the revolutionary thought process:
- stage 1: purge
- dump your idols (old ideas)
- change the framing
- stage 2: prod
- look for customers with feelings like powerlessness, frustration, inconvenience, "pain"
- separate form and function (so you can reinvent a better form for the function)
- start at the goal and work backwards
- divide the problem into small parts
- copy mother nature
- work the edges. e.g. "the essence of Macintosh.. is the edge, or interaction, between the human and computer"
- stage 3: precipitate
or, be "lucky". how to increase your chances:
- "Find someone who has not yet thought about the problem at all or someone who doesn’t ‘know’ it’s impossible."
- maximize chance of: "...an entrepreneur stumbling into an unintended consequence (a.k.a., manure) that is more valuable than what he or she was originally looking for"
- be curious about unintended findings
- establish a company atmosphere that encourages seemingly unapplied research and discovery
- stick with a discovery and it may yield important commercial products
- exploit "latent potential" i.e. the way the cigarette lighter in the car is now used also for powering devices
note from bayle: i might also note Drucker's advice from The Effective Executive: "[think] through what is 'right,' that is, the solution which will fully satisfy the specifications __before__ attention is given to the compromises, adaptations, and concessions needed to make the decision acceptable;" (italics are his)
chapter 2: don't worry, be crappy
"More progress results from the violent execution of an imperfect plan than the perfection of a plan to violently execute." -- Hubert Humphrey
"How many times have you looked at the first version of a breakthrough product and thought, "How could they have left off such an important feature?one they had the technology to incorporate at the time?!" But when you first saw it, you and everyone else were so taken with the product and what it could do that its shortcomings were hardly noticeable."
e.g. "Macintosh, the Crappy Computer" "In January 1984, I helped ship a crappy product."
"revolutionary products don't fail because they are shipped too early. They fail because they aren't revised fast enough."
Great products are:
- Deep. "Their features and functions satisfy desires that you didn't know you had at the time of purchase. The mark of a deep product is wishing it had a feature after you've used it for a while and then discovering that it already does."
- Indulging (high end; "is more than what you minimally need and costs more than what you could have minimally spent")
- Complete. Provides all the attributes that make it delightful, e.g. service
- Elegant. "The downside of a deep product is feature-itis. Without elegant design, people cannot figure out how to use deep products, and they may even come to resent them." Elegance is subjective and hard to explain, but here are some of its properties:
- Honor aesthetics. "show that someone cared about what the product looked like. There is a smoothness and polish that reflcts the creator's pride. Elegant products aren't simply functional; they are also beautiful."
- Form follows function.
- Use materials truthfully. "Materials are not used to make a statement or to jar people's sensibilities. A computer made out of teak, for example, is a dishonest use of wood."
- "Permit direct and immediate manipulation. Elegant products enable users to control and not be controlled. Actions are concrete, not abstract, and the user, not the product, initiates control"
- Provide constant feedback
- Show forgiveness "..do not allow people to trap themselves in situations that are impossible to reverse."
- Evocative. Some people have strong feelings, they love it. (it's okay if other people hate it)
Great teams:
- Strong leader. [Know] what you're doing, [communicate] what you're doing, [expect] the team to add value to your behavior and ideas (thx to Jim McCarthy?, dynamics of software development). "Great leaders.. catalyze, rather than control, the work of their teams....Their eyes are open to whatever results occur -- not just planned goals, because serendipity is a great innovator. \nWhen dealing with the rest of the company or te industry, great leaders mutate into strong-willed egomaniacs... they have to be strong because a long list of people are going to try to grind them down: first, the rest of the company who want an evolutionary, not revolutionary, product; second, the experts who think that something cannot be done; and third, the cowards who think that no one would buy the product even if it could be done. \nIn short, revolutionary leaders have to care more about what they think of themselves thatn what the world thinks of them."
- Idealistic, busy, and often uncredentialed people. "Great teams are made of people who see the current state-of-the-art as a fraction of what it could be... If I had to describe in one word the perfect person to start a revolution, it would be "evangineer"... combination of evangelist... and engineer" "When starting a revolutionary team, don't succumb to the temptation of hiring people who are underemployed or unemployed just because it's easy to recruit them. Great people are usually contributing to important projects and are quite busy, if not unavailable." "..educational level or work experience is meaningless."
- "..it's as important to repel the wrong people as it is to attract the right people. Wrong people drive out right people and not vice versa."
- [the work environment] Small, separate, and lousy. Under 50 in total headcount. Physically separate from the rest of the company for team bonding and focus, secrecy from competitors, and so that the team doesn't have to listen to other people's feedback. "Tightly packed in a separate and lousy building with lousy furniture." "Tightly packed because.. communication between people [drops] off rapidly when they [are] more than thirty meters from each other". "...lously building and lousy furniture are necessary because suffering is good for revolutionaries. It builds cohesiveness; it creates a sense of urgency; and it focuses the team on what's most important: shipping!"
- casual and unregimented atmosphere "This is not to say that this type of structure is best as the revolution enters the mainstream of a company or industry, but it is certainly necessary for recruitment, product creation, and first shipment."
Great practices:
- ...find fault with existing products and services
- go with your gut (about whether there will be demand for the product). e.g. "In ten years of developing the minivan, we never once got a letter from a housewife asking us to invent one." ditto for Macs and computer mice and the idea of icons on the screen rather than text"
- design for yourself
- shake and bake ("throw some simple and cheap ingredients in a bag, shake it, bake it, and go to market"
- get on base and leave home runs to chance
- ignore naysayers
- customers and market research "As a medium there is so much cross-talk and opinion-influencing that unless that is exactly what you are trying to get pegged, they [focus groups] are too dangerous for human consumption" -- Geoffrey Moore. "Asking customers open-ended questions like, "What would you want?" or "Would you use... ?" guarantees average-ness.
- critics and schmexperts. "If I want to stop a research program, I can always do it by getting a few experts to sit in on the subject, because they know right away that it was a fool thing to try in the first place." -- Charles Kettering
- your own company. engineering: "Sometimes you have to ignore the engineers who want to add a few more features, or a competitor will seize control of the market.". Sales force: "They will usually reinforce the customers' requests to evolve current products and sell them cheaply". management: "The higher you go in a company, the less oxygen there is, so supporting intelligent life becomes difficult."
- the competition: "When the focus of attention is on ways to beat the competiton, strategy invariably gets defined primarily in terms of the competition" (bayle: funny, just two weeks ago i wrote an email saying "If you define yourself in relation to others you constrain yourself to existing categories." regarding competition in a startup)
- "go with your guts.. commit to a product or service once you've gone with your intuition to create it" "Nota bene: Swashbuckling entrepreneurship aside, going with your guts is a very risky practice. It helps, as in Corning's case, to be part of an ongoing corporation that can take huge risks. However, an ongoing corporation is unlikely to have the courage to take risk. A young, single-product company usually ahs to be more cautious -- see 'shake and bake' above
The Order of Magnitude test
"'When do we stop worrying about being crappy and start shipping?'
Two answers, albeit smart-ass ones, are, "When you run out of money," or "When your venture capitalists tell you to." Hopefully, these two conditions are not what are prompting you to ship. And if they are, the situation might be out of control anyway.
Instead, use the order of magnitude test. Your product or service is ready to ship when it promises a commanding new value proposition that pushes the state of the market to the next curse. [when it is >=10x better than the status quo]. "
E.g.:
- Banana leaves vs. plastic bags
- slide rules vs. calculators
- daisy wheel printers vs. laser printers
- ms-dos vs. macintosh
- caterpillar vs. butterfly
- crumbled leaves vs. toilet paper
- accounting using ledger papes vs. using computers
"A second way to determine if you've passed the order of magnitude test is to see if you and your colleagues have come to depend on the new product or service for your own success.... when your product or service passes these hurdles, you will find that the revolutionary gains so outweigh the minor and temporary crapiness that shipping is a moral obligation."
chapter 3: churn, baby, churn
"To improve is to change; to be perfect is to change often." -- Winston Churchill
Launch a crappy product, but you'd better improve it fast in response to customers. (he calls this "churning" but today the word "iterating" is used)
Plan for it
Plan to churn based on customer feedback.
Fail quickly, but last long
Eat your own dog food
Incorporate the means [for end-users] to revise and enhance
"In the computer business, this concept is called an 'open system'."
Build in "redundancy"
This way you will be able to repurpose some parts of your product without their original function being totally lost (because there is redundant support for that function).
Document everything
"Write down the engineering specifications of your product, so that other folks an figure out how to enhance and extend your product."
Churn for buyers, not nonbuyers
Improve your product for people who are buying it, not people who aren't.
Don't hide mistakes [from customers]
part 2: command like a king
chapter 4: break down the barriers
"Not choice But habit rules the unreflecting herd." -- William Wordsworth
"Mazel Tov. You've shipped. Initial sales are good; You're probably extrapolating your early success; Now get ready to fall into The Chasm. \n"credit geoffrey moore for this concept.... a significant gulf, the 'chasm', exists between the market made up of early adopters, and the markets of more pragmatic buyers."
"...crossing the chasm requires breaking down the barriers that prevent widespread trial and then dominating niche markets where your products have attained success. If you dominate enough niche markets, your product will achieve critical mass and become a "no brainer" to buy."
"Your product may be so compelling that early adopters beat down barriers to use it.... if early adopters do the heavy removing, you may get a false picture of the acceptability and attractiveness of your product."
types of barriers
- ignorance
- inertia
- complexity (i.e. difficulty of installation or use)
- channel
- price
barrier busting 101
- enable test driving
- create a sense of ownership (one way: take into account feedback from gatekeepers such as journalists and reviewers; they are more likely to be happy with the product when they feel they've had a hand in its design)
- make matterhorns out of mountains (outrageous positioning) "..shock people into recognizing the potential impact of your product or service... don't expect people to believe you hook, line, and sinker. Your goals is to catalyze curiosity: 'How can they make this outrageous claim?'. \n Not every company can use this tactic. There has to be an element of truth to your claim, and your company needs to have a solid reputation. Outrageous postioning is a wink betwene a credible company and its supportive customers -- it is not hucksterism. Examples; "Lexus: this car is better than a mercedes or BMW; Bose radio: listening to this radio is better than being at the concert hall; silicon graphics workstation: anyone can make movies as well as George Lucas with this computer; Southwest Airlines: Cheaper and faster than driving."
- Glom on to a bandwagon (even better, create the bandwagon)
Or, do things the old-fashioned way
"Because I have a bias towards pie-in-the-sky product development, much of this book presumes that if you build a revolutionary product, "they will come. I don't even define who 'they' are. However, there are two additional ways to create products and services: Focus on a subset and create a subset: Focus on a subset [of customers] and create a subset [of customers]. \n These two methods...avoid, rather than break down barriers by closely aligning with customer needs from the start."
then erect barriers
- exclusivity -- [we are] the best
- mindshare -- the most (the most obvious/default selection; "one indication of a mindshare barrier is when a company's name or its product's name becomes a verb"
- price -- the cheapest ("the price barrier means that you are a low-cost producer of a product or service and that you are willing to use this advantage as a weapon.. signaling the willingness to fight on price is often enough to scare off competitors (actually lowering prices and profits is often counterproductive for everyone)"
- customerizaton -- the closest
- knowledge -- the expert ("when.. the savings from going to another firm is not worth the risk")
- infrastructure -- the big picture
- alliances -- the buddy (e.g. AAA gets a part from a vendor that uses disabled workers; "AAA could probably find a cheaper vendor, but the good publicity of using disabled workers and the bad publicity of changing vendors precludes such a search. Thus, this relationship has a terrific built-in barriers."
ride the tornado
"if you break down the barriers and delight many customers, then your product or service will become the safe, no-brainer buy. You've made it across the chasm. Now demand for your product goes into hypergrowth. Geoffrey Moore calls this period the Tornado, and the business strategy at this time is 'to grant supply as quickly and efficiently as you possibly can.' At this point you should drive price points lower and gain as much market share as you can. "
chapter 5: make evangelists, not sales
"they can enable you to change the world by carrying the flag for you at times and in places that your company cannot. They will round out and supplement your product where it is weak?for example, providing technical support when you're unable or unwilling to. They will also confound your competition when it tries to woo them away with bribes and inferior products."
"The first 90 percent of a revolution is creating the product or service, the second 90 percent is evangelizing it. At the beginning of a revolution, you need evangelists, not sales, because leverage spreads news."
"Q: What is evangelism? A. Evangelism is the process of getting people not just to buy but to believe in your product, service, or company so much that they are compelled to make converts for you."
"Q: What is the starting point of evangelism? A. The starting point is a great product or service (DICEE) that empowers people and improves their lives. Customers must be able to say, 'This is good. This makes the world a better place.'"
"Q: Can evangelists apply their skills to any product? A: No, people can evangelize only products they believe in."
"Q: Are evangelists born or made? ... Anyone can be an evangelist if he creates or is captivated by a life-changing product or service."
"Q: How is evangelism different from sales? A: Evangelists have the best interests of the other person at heart. Salespeople have their own best interests at heart."
"Q: Are there products that can't be evangelized? A: A good marketer will tell you that no product is a commodity. A good evalgelist will tell you that no product can't be evangelized if it's good news to somebody."
"Q: How can i tell if someone will be a good evangelist...? ... The most important quality is that the person loves your product and believes in it."
"Q: How can i determine if someone is at all open to my cause? A: You'll see it in their eyes: They either get it or they don't. They will also get it in the first pive minutes or they'll never get it."
"Q: Many companies use the job title "evangelist" these days -- how can you tell if these people are truly evangelistic? A: The acid test is whose best interest they have at heart; their company's or the people they're trying to evangelize."
"Q: Ownership is important for an evangelistic organization - how do you build a sense of ownership? A: Call me naive, but you don't __build__ a sense of ownership. Ownership is either there or not as a reflection of reality, so if you want a sense of ownership, make sure people's contributions are used. You can't fake ownership."
"Q: How do you sustain interest as an evangelist or as a manager of evangelists? A:Evangelists are thrill junkies. Once a cause achieves success it is difficult to sustain interest. Three to five years is the limit."
"Q: How does an evangelist avoid looking like a fanatic? A: This question... pre-supposes that looking like a fanatic is bad, so you want to avoid it. It may not be."
add emotion to facts
listen and regurgitate
"Develop a multi-appeal evangelism pitech, explain it briefly, and then observe what resonates because people will tell you how they want to be evangelized."
(bayle: this is a lemma of the fundamental common advice that a good salesperson is a good listener, and more generally, a good peopleperson is a good observer)
let a thousand flowers bloom
you don't know what will make your product successful or what it will be used for.
e.g. at Apple, "We thought we knew which software would make Macintosh successful: a spreadsheet from Lotus, a word processor from MicroPro?, and a database from Ashton-Tate....we were zero for three. Meanwhile, an unknown person from an unknown company with an unknown product showed up at Apple for an appointment with the LaserWriter? product manager....his product was PageMaker?... No one at Apple foresaw the market for desktop publishing."
Flow with the go!
Recognize surprising uses or demands for your product and go with it (bayle: today, this is called "pivoting")
Provide an easy first step
"...provide a smooth, easy, and flat adoption curve for your early converts"
e.g. in 1900, a lamp salesperson who rented rather than sold lamps because shopkeepers didn't trust that they wouldn't break. A church that installed videoscreens to display hymns and performers, but first only showed babies being baptized ("who could argue against this?")
Chapter 6: Avoid death magnets
Death magnet #10: pick the low-hanging fruit
ie. go for early adopters b/c they're easy to sell to.
Problems: they demand lots of bells and whistles, which is hard to do, and makes the product too complicated for novices. You may fall into The Chasm.
Death magnet #9: Our product sucks less
It isn't good enough to be less sucky than previous versions of your product or the competition's.
Death magnet #9a: Creeping adulteration
"Let's make a version that is 95 percent as good but costs 50 percent less to make." "Do this for a few cycles, and you're left with dishwater that isn't saleable, let alone revolutionary."
Death magnet #8: The budget is king
"Has this happened to you? An opportunity presents itself to your company. It involves some risk (AKA added expense), but the upside is tremendous. When you try to acquire additional funds, however, you're turned down with the mantra, 'We don't have the budget.'
Never mind that this is a good opportunity. Never mind that the marginal revenue will exceed the marginal cost. Never mind that you could shiftmoney over from other, less important areas. The knee-jerk, unthinking reaction is, 'No can do.' Welcome to the 'budget is king' death magnet.
In reality, the budget is seldom the real problem. Budget is king is a symptom of lack of leadership, poor communication, and undue political infighting.
- Leadership. I have worked at Apple during some of the heydays of management ineptness. When there was good leadership, budgets were living documents that changed as conditions and opportunities changed. When there wasn't leadership, budget became the managers of the company. They were practically referred to as people: "Budget said we can't do this."
- Communication. When the leadership of a company fails to communicate strategic direction (either because they can't communicate or they have nothing to communicate), budgets reign. Since no one is telling people which projects and markets are important, they assume that the relative amount of money allocated for activities reflects the company's proper priorities.
- Infighting... "
Death magnet #7: We must be conned-sistent
"Consistency can be good. It enables people to live without undue distraction, disruption, and disarray.
[but] blind consistency offers a shortcut through life. Once you've made up your mind about something, you ned not revisit your opinion and analyze new, possibly contradictory information."
Death magnet #6: The kiss of yes
Don't try to market your product to everyone (worrying about being niched).
"The goal is worthy: getting to "Main Street" where everyone is buying your product because it's already widely accepted. But getting to this state is the problem because you can seldom go directly from revolutionary product to Main Street.
To use Geoffrey Moore's terminology, you have to pay your dues by knocking down barriers and dominating niche markets one at a time... The shotgun approach of going for every market at once is fraught with danger."
(bayle: to me this sounds like to opposite of the advice to not pick the low-hanging fruit, and almost the opposite of the advice to be ready to pivot (at least in the latter, being ready to pivot could just mean go for a few niche markets but be ready to switch; but it seems to me that if pivoting is so valuable then you want to always be sending out 'feelers' into many niches to assess their promise))
Death magnet #6a: backwards compatibility
Death magnet #5: attempted overexpansion of brand
in an attempt to leverage the brand, the brand can be damaged.
examples:
- "general motors damaged the Cadillac brand by relabeling a Chevrolet compact car called the Cavalier and selling it as the Cadillac Cimarron."
- "gerber looked stupid in the 1970s when it created a line of gourmet food for grown-ups sold in baby food jars called Singles"
Death magnet #5: outsourcing to save money
Outside contractors have less deep expertise in your particular situation, and also lead to less communication than a bunch of employees sitting together. Never outsource a core competency.
Death magnet #4: we need to work all the time
- "A revolution is a triathalon, not a hundred yard dash"
- you need to have time to "gather, digest, and spread information" [from the outside]
- "measuring the amount of time spent on the job is usually easier than measuring the results you're achieving"
he recommends only leaving the office open from 8am to 6pm
Death magnet #3: monkey see what gorilla do
just because you want to become a big company, don't act like a big company! use tactics and strategy appropriate for you, not them.
"gorillas became gorillas because they __grew__ into gorilla-dom. They didn't become gorillas by copying what other gorillas did.
Death magnet #2: Larger market share causes higher profitability, therefore lower your prices
Instead, shoot for a great product and great customer service.
Death magnet #1: the best product wins
nope, there are positive feedback loops, leading to winner-take-all. [time-to-market!]
Death magnet #1a: a revolutionary product is a substitute for the previous product
why does folly march on?
quoting Barbara Tuchman:
- "...assessing a situation in terms of preconceived fixed notions while ignoring or rejecting any contrary signs"
- "...the refusal to benefit from experience..."
chapter 7: eat like a bird, poop like an elephant
he means "a successful revolutionary.... searches for, consumes, and absorbs knowledge about the industry, customers, and competition. You do this by pressing the flesh of your customers, attending seminars and trade shows, reading journals, and browsing the internet... [and] sharing information and discoveries with your fellow employees and occasionally even with your competitors."
principals of eating
- always search for the cause of something unexpected
- leave the important stuff to amateurs
- "The Japanese have a saying that the more important a function, the more you should use amateurs. Marketing research professionals and their stock-in-trade tools create five kinds of problems: inability to detect and communicate subtle findings (e.g. at a car dealership, noticing that in many cases, the shopping ends when the kinds get overly bored; you'd never catch this with a questionnaire), loss of unforseen opportunities (e.g. following up the previous example, building a play area for kinds at a car dealership), staleness of information (pros have to negotiate the project, hire and train people, collect data, and create a report with beautiful charts and long appendices so that everything 'looks professional'), issues falling through cracks (because people tend to ignore problems not addressed by their training/background; have you ever seen a consultant's report that recommended solutions that were outside his area of expertise?), and imcomplete distribution of information (becaue only execs, product managers, and marketing folks will read marketing reports; customer service people, research and development, receptionists, and others never see them).
- recommended instead: the "sangen" approach; actual product, actual person, actual situation.
- institutionalize pressing flesh (so that amateurs gathering information happens regularly and uses lots of different people). The information is more reliable (because you have many inputs from many people), you'll have faster solutions to problems (because employees can think of answers when they see a problem because they are aware of the company's capabilities), customers will have more faith (because the institutionalization will prove to them that your company is seriously committed to know its customers)